Jun 122012
 

Fashion is something that is often times an alien concept to me. It took me a long time to gain an appreciation for why women would want to own more than one or two pairs of shoes. I understand it now, but there are still a myriad variety of niches within the world of clothing that I simply haven’t come to terms with yet, and likely never will.

But this new type of clothing, despite what will probably be aversive initial reactions for most people, I can somehow connect with.

Dress Made of Wine

Yahoo has this article on clothes made from Wine. That statement alone might be good for catching attention but not very good at accurately describing what the dress is. What it really is happens to be a cellulose fabric that is created when a culture of a specific type of non-hazardous bacteria gets introduced to the wine (or beer and other alcoholic beverages too). The microbes change the alcoholic beverage into a useable material that retains the beverage’s original color and scent.

Currently, the quick and easy (and cheap) method they’ve been doing involves pouring the sludge like material over the body of the model being fitted for the clothes and allowing the substance to finish its metamorphosis into a solid garment. This eliminates all the normal steps of tailoring and sewing, saving time and money, but I can’t honestly believe that this’ll be the preferred method for creating clothes if it ever takes off. I imagine instead a scenario where the substance is poured over slightly larger preformed sculptures, carefully removed and tailored to have the appropriate zippers, laces, etc…

Now you might have the same gut reaction that I think most folks will have. The fact that this is created by microbes and wine may seem “ew” to you. Well, that’s understandable, but then again we should keep in mind that “silk” isn’t exactly created from an ew-free process either.

I think there could be a place for this alcoholic type of fabric in our world, provided its creators play their cards right. Thankfully, the movers and shakers of the fashion industry are probably crazy enough to make the gamble.

Apr 202012
 

The Punisher 10:

And the wonderful beginning of The Omega Effect takes a step down as in this issue Mark Waid drops off and Rucka’s usual grittiness takes hold and the life Waid breathed into both Daredevil and Spider-man is unfortunately absent. I suppose it makes sense. After all, this is a Punisher comic, so it shouldn’t exactly be smiles but it’s just not as fun as Avenging Spider-man last week. It should be said, though, that Marco Checchetto’s art is utterly beautiful.

Wolverine and the X-men 9:

God, I hate events. I hate when events I dislike bleed into otherwise good comics. This comic is basically Wolverine dillying around wondering if he’s going to side with the X-men (the crazy isolationist x-men, not the cool adventures in space x-men) There’s some fun moments (Captain America in the danger room) and a lot of funny stuff happens but this comic is filler and it’s a shame when such a strong book gets dragged down by editorial mandate.

Batman 8:

This comic continues to be DC’s best as the Court of Owls continues its war on Batman. It’s not quite as the fist-pumpingly exciting as issue 6 but it’s still undeniably awesome. Batman’s been repeatedly attacked and this book shows itself to be a turning point to show that just as Batman didn’t know Gotham, the Court of Owls doesn’t know Batman as well as they think they do. The biggest problem I have is that this comic has pushed up to $3.99 to insert an inconsequential story about the rest of the bat-family (which includes the murderous Red Hood, perplexingly) to defend Gotham from the court. The book is still worth your cash. It’s just not as good a deal as usual this month.

Hellblazer 290:

John Constantine’s in a feud with Lucifer and it’s been awhile. Striking through Constantine’s wife Lucifer works to get to him. If you know anything at all about Hellblazer, you’re probably already reading this. It’s certainly not on the level of Garth Ennis or Mike Carey but it’s still a solid story for anyone who loves occult intrigue.

Wonder Woman 8:

This is the best Wonder Woman has ever been. It’s also probably the best thing Brian Azzarello has ever written. Armed to the teeth, Wonder Woman and Hermes have gone down to Hades to rescue Zola, who is bearing Diana’s half-sibling. This comic is beautiful and is what I’m sure future students of literature will call ‘metal as fuck’. It’s also worth saying that I love the armor Wonder Woman wears going into Hell.

The Amazing Spider-man 684:

Last year Dan Slott used the event Spider-Island to ask ‘when everyone has the same powers as Spider-man what makes Spider-man special?’ and this year Ends of the Earth asks ‘in a team that has an unstoppable rage monster and a literal god what makes Spider-man so useful?’ and the comic answers ‘Peter Parker of course.’ Despite the goofy football-player costume (which is not featured on the cover. CAN’T THINK WHY) Ramos’ art is expressive and poppy and the action is creative. It’s been a good past year for Spider-man.

The Invincible Iron Man 515:

I beginning to see a repeated pattern in Fraction’s Iron Man. Considering this is the second friend of Iron Man’s in three years to need the repulsor tech installed into him, I’m beginning to feel a bit of a creative drain. This comic has a lot of action, but aside from Rhodey being nearly killed, not a lot happens. Hopefully, we’ll get a satisfying finale like with Thor, but I really wish the otherwise great Fraction would stop writing for the trade.

The Defenders 5:

See, this is what Fraction is truly capable of. This book is a lot of fun. It focuses on Namor the Sub-mariner and an adventure deep below as he and Red She-Hulk open a Pandora’s box deep below. Each issue seems to be focusing on a different of each of the characters and it’s been great each time.

Apr 052012
 

In 2011 Skyrim swept through and captured the hearts of millions of gamers across the globe, earning near-perfect marks from almost every major critic in the industry. Yet the most telling exclamation of the game’s success is its instant engraving in the sub-culture of geekdom at large. Evidence of which also exists in the musical score of the game itself.

These past few months I’ve been treated to many videos of Lindsey Stirling and her almost hypnotic capability to engage our interest in an instrument largely forgotten amongst subcultures enthralled with traditional Rock and Roll formulas. Her talent with the violin is incredible, but her charm is the quality that elevates the experience as a whole. Combining her music with creative dance moves she exudes a level of cheerful awe and wonder. Quite often her videos take us to fantastic outdoor vistas; from ice castles to forested hillsides. All the while she ups the ante with playful costuming, once including herself in a Link outfit while playing away the theme to Zelda.

Peter Hollens career grew career grew out of the a capella scene, and the mastery he wields over the talents of his voice are evidenced in this latest work. He deepens the Skyrim experience through use of his voice as more instrument than lyrical expression, and elevates our immersion in the game’s thematic sound.

Together these two artists provide a rich audible and visual treat through their musical talents combined with choreography set against a landscape of snow capped hills and stone castles.

Oct 202011
 

I’m hoping that perhaps we can have a Yachting Club Trading Card Game in time for WTHCon 2012. Ostensibly the primary function of these cards is simply to have a Trading Card with each Yachting Club member’s picture on it to show off to friends and family 🙂

But I am intending for there to be a completely playable set of rules to go along with these cards if folks wish to actually play a game. These rules are taken from my “Deck of Chance” game and essentially is a Poker-like game where cards are played to influence odds and dice are rolled to determine winners.

For those whom are interested in the Deck of Chance rules:
~ Each card lists a Die type (d4, d6, d8, etc…) and a certain number of points (+4, +3, +2, etc…).
~ Each player has their own deck of 40 cards.
~ Each player draws a hand of five cards.
~ Choose a player to be Player 1.
~ Starting with player 1 going clockwise, each player plays one card face up on the table in front of them.
~ Starting with player 2 and going clockwise, each player plays a second card face up on the table in front of them.
~ Each player rolls the dice listed on the two cards in front of them, and applies any modifiers.
~ The player with the highest total from their die roll wins the number of points listed on the cards in front of them.

That’s the basic format. It’s a little bit like poker meets DnD.
Players are encouraged to create their own variations on how cards are played.

Additionally, many cards come with special effects which may alter the values of the dice rolled (for example, add 6 to any die that rolls a 6), or possibly even change the dice rolled (roll 2d4 instead of a 1d8), or even alter the number of points you score if certain conditions are met (if you roll a natural 20, score 1 extra point if you have the winning roll).

These special effects can have an impact on how a player chooses to build a deck, and on what cards they choose to play during a given round. Eventhough everything comes down to a dice roll, there is plenty of opportunity to influence those rolls in your favor.

For those looking to have cards made up for them, a list for the base templates for each cards will be added soon.

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